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Thursday, November 11 • 10:20am - 11:20am
Using Esports to Engage At-Risk Students

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Over 73% of teens say they either play or watch video games. Among teenage boys, this number is almost 90%. Creating purposeful play in schools by giving video games an academic focus can be the magnet to not only engage at-risk students in school, but it can also give students who do not have a “why” a purpose for coming to school. Studies are finding a linear relationship between, “I am good at video games,” “Video games are in school,” “I am good at school.” Learn how schools are leveraging the interest teens have in video games to improve attendance and engagement in school.

Speakers
avatar for Kristy Custer

Kristy Custer

Vice President Educational Innovation, High School Esports League
Dr. Kristy Custer is the Vice President of Educational Innovation for the High School Esports League.  There, she leads a team that writes curriculum which assists schools in fully integrating esports scholastically, socially, and competitively.  Prior to joining HSEL, Dr. Custer... Read More →


Thursday November 11, 2021 10:20am - 11:20am CST
Juniper

Attendees (5)